{"id":319,"date":"2011-08-03T08:10:17","date_gmt":"2011-08-03T13:10:17","guid":{"rendered":"http:\/\/vgheaven.com\/?p=319"},"modified":"2011-08-05T08:10:37","modified_gmt":"2011-08-05T13:10:37","slug":"we-told-you-about-the-greed-of-gaming-from-the-game-makers","status":"publish","type":"post","link":"http:\/\/www.vgheaven.com\/?p=319","title":{"rendered":"We told you about the Greed of Gaming&#8230;From the Game Makers."},"content":{"rendered":"<h1>When $60 Isn&#8217;t Enough<\/h1>\n<p>By: <a href=\"http:\/\/www.gamespot.com\/users\/Polybren\/\">Brendan Sinclair<\/a>, <a href=\"http:\/\/www.gamespot.com\/\"><em>GameSpot<\/em><\/a> &#8211; Posted on Aug 4, 2011<\/p>\n<p>As publishers find more ways to squeeze gamers for incremental revenue, the $60 boxed retail product is buying a smaller and smaller portion of the game experience.<\/p>\n<p>Until recently, I was just fine with the digital era of gaming. I didn&#8217;t mind downloadable content that shipped on the disc but needed to be purchased separately. I didn&#8217;t mind unlocking online multiplayer modes with one-time use codes from new games or a $10 online pass. And despite some misgivings, I didn&#8217;t even mind microtransactions or retailer-exclusive preorder incentives when they were done right.<\/p>\n<p>But the rise of premium subscription services like Call of Duty: Elite and Electronic Arts&#8217; Season Ticket is a fee too far for me. My tolerance for incremental revenue streams has died a death of a thousand cuts, and I&#8217;ve lost all taste for publishers&#8217; short-sighted, exploitive, and (in the case of free-to-play games) downright predatory tactics in the marketplace.<\/p>\n<div>If the subscribers are considered Elite, what does Activision think of the unwashed masses who paid &#8220;only&#8221; $60 for Modern Warfare 3?<\/div>\n<p>In most of these cases, publishers will tell us that the game on the disc is every bit as good as it ever was, and that gamers are getting everything they&#8217;re accustomed to&#8211;a full-featured product with sufficient bells and whistles to justify a $60 price tag. And to take their side for a moment, each one of these approaches is defensible.<\/p>\n<p>After all, the difference between DLC on the disc or not is a question of semantics: Should transferring MB of data to access the content instead of KB really make a big difference to the consumer? As for combating used game sales, why shouldn&#8217;t publishers take issue with the practice? These companies spend millions making and marketing a game to convince people to go to their local GameStops to buy the thing, only to have the retailer sell them a used copy from which the people who made the game won&#8217;t see a dime. Those sales add up pretty quickly, given that GameStop annually rakes in $2 billion in used game sales, an amount roughly 13 percent the size of the US retail gaming market last year.<\/p>\n<p>Even microtransactions and preorder incentives have had their place. Who could argue with Rock Band&#8217;s a la carte approach that gave gamers access to thousands of extra songs, tailoring the game to their exact musical tastes? And I&#8217;ll be the first to admit I preordered Rogue Squadron III: Rebel Strike just for the preorder disc that featured the old Star Wars arcade game.<\/p>\n<p>But when taken together, every one of these incremental revenue streams that publishers so desperately crave might leave a bitter taste in a gamer&#8217;s mouth. While the $60 we once spent for new retail games is arguably buying just as much, it certainly isn&#8217;t buying any more than it did before. In fact, that same $60 is now undeniably buying a second-class game experience.<\/p>\n<p>If you don&#8217;t buy the collector&#8217;s edition with the extra content, the map packs, and the subscription service with the whiz-bang Web-based tools, you&#8217;re only getting a fraction of the total game experience. And if that fraction doesn&#8217;t meet your fancy and you trade the game in, you&#8217;re getting less value in return because GameStop knows it&#8217;s getting a disc with crippled online features. As a result, even consumers who always buy new games at full price are being punished by this scheme.<\/p>\n<p>Publishers can say the core product doesn&#8217;t suffer as a result of these initiatives, but the problem is one of perception. I perceive that my $60 is no longer enough for them. I perceive that their focus is shifting from making a game to making a business model. I perceive that the more desperate they become for my money, the more cynical, manipulative, and dehumanizing their approach to getting it will become. I can&#8217;t even convince myself that I am a valued customer any longer; I am simply a potential revenue stream with an incidental pulse.<\/p>\n<p>But the more examples I see of downright disrespectful cash grabs from publishers, the less common it becomes for my full-price purchase to get me a complete, cohesive gaming experience and the more I&#8217;ll appreciate (and happily shell out for) the games that buck that trend: the Vanquishes, the Children of Eden, and the Shadows of the Damned.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>When $60 Isn&#8217;t Enough By: Brendan Sinclair, GameSpot &#8211; Posted on Aug 4, 2011 As publishers find more ways to squeeze gamers for incremental revenue, the $60 boxed retail product is buying a smaller and smaller portion of the game experience. Until recently, I was just fine with the digital era of gaming. I didn&#8217;t [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[],"tags":[],"class_list":["post-319","post","type-post","status-publish","format-standard","hentry"],"_links":{"self":[{"href":"http:\/\/www.vgheaven.com\/index.php?rest_route=\/wp\/v2\/posts\/319","targetHints":{"allow":["GET"]}}],"collection":[{"href":"http:\/\/www.vgheaven.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/www.vgheaven.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/www.vgheaven.com\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"http:\/\/www.vgheaven.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=319"}],"version-history":[{"count":3,"href":"http:\/\/www.vgheaven.com\/index.php?rest_route=\/wp\/v2\/posts\/319\/revisions"}],"predecessor-version":[{"id":322,"href":"http:\/\/www.vgheaven.com\/index.php?rest_route=\/wp\/v2\/posts\/319\/revisions\/322"}],"wp:attachment":[{"href":"http:\/\/www.vgheaven.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=319"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/www.vgheaven.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=319"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/www.vgheaven.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=319"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}